Goal: Create a dramatic cinematic fighting-game character poster for [character name], inspired by a dark cyberpunk arcade character-select splash screen. Canvas: Wide 16:9 horizontal banner, high-detail semi-realistic anime/game key art, dark navy and black palette with electric blue highlights, gritty particles, glass shards, rain-like specks, and strong rim lighting. Layout: Split the composition into 3 major visual zones: left seated character pose, center title typography, and right action character pose. Add thin futuristic HUD interface graphics around the edges. Subject details: Show exactly 2 full/partial depictions of the same athletic blonde female fighter. Depiction 1 on the left: she lounges on a rough wooden bench in a shadowy industrial room beside tall window panes, leaning back casually with one knee raised, wearing a red halter crop top, loose blue pants with a white star-in-circle emblem on the thigh, brown belt, black fingerless gloves, brown boots, and an olive-green jacket slipping off her shoulders. Depiction 2 on the right: she stands in a dynamic forward-punch fighting pose, torso angled toward camera, one gloved fist thrust toward the viewer, wearing the same red halter crop top, loose blue pants, brown belt, and black fingerless gloves, with short blonde bob hair lit by blue rim light. Faces may be covered by soft rectangular blur blocks if a censored/anonymous look is desired. Central typography: Place a huge distressed title reading [main title text] in the middle, with βBLUEβ in bright electric blue above βMARYβ in weathered white. Under it, add the quote [subtitle quote] in white italic serif/script styling with a thin blue underline. HUD and text elements: Include exactly 6 visible interface text clusters: 1) top-left cluster with βBLUE MARYβ, small bars, βCODE: BM-01β, βTARGET: YOUβ, βSTATUS: LOCKED ONβ, βSYSTEM: OVERWRITEβ, and β> READY TO FIGHTβ; 2) mid-left ID block with boxed βBMβ and βBLUE MARYβ; 3) bottom-left small βEST. 1994β plus barcode; 4) top-right cluster with βBLUE MARYβ, a globe icon, βI WON'T LOSE.β and βNOT TO ANYONE.β; 5) right-edge vertical label βBM-01β; 6) bottom-right cluster with βTARGET: YOUβ, βSTATUS: LOCKED ONβ, plus minimal crosshair/slider marks. Visual style: High-contrast glossy digital painting, realistic fabric and skin shading, sharp muscular anatomy, dramatic blue explosion and shattered-glass burst behind the right figure, moody warehouse lighting on the left, polished fighting game promotional art, intense cinematic depth and motion. Constraints: Use exactly 2 character depictions, exactly 6 HUD text clusters, no extra characters, no watermark, keep all typography legible, preserve the dark blue combat-interface atmosphere.
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