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Fantasy Auto-Battler Gameplay UI

Fantasy Auto-Battler Gameplay UI
πŸ“ Prompt Template
Goal: Create a polished 2D fantasy auto-battler gameplay mockup for [game title or mode], shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard.

Canvas: 16:9 widescreen game screenshot, 1152Γ—768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design.

Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing β€œ3-2”, small trait/item icons, a gold counter β€œ26”, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear.

Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board.

Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: β€œGuerrier” with β€œ4” and β€œ2 / 4 / 6”; β€œMage” with β€œ3” and β€œ3 / 6 / 9”; β€œAssassin” with β€œ2” and β€œ2 / 4 / 6”; β€œGardien” with β€œ2” and β€œ2 / 4 / 6”; β€œElfe” with β€œ1 / 2”; β€œNΓ©cromancien” with β€œ1 / 2”.

Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: β€œLunaire 100”, β€œRagnar 89”, β€œAkira 78”, β€œZorvath 64”, β€œNymΓ©ria 56”, β€œScarn 42”, β€œYuki 34”, β€œKaldrin 21”. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character.

Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading β€œNIV. 6” with XP β€œ12/36” and a small cyan progress bar. Under it, exactly 2 control buttons: β€œAcheter XP” with coin cost β€œ4” and blue double-up arrow icon, and β€œActualiser” with coin cost β€œ2” and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: β€œChevalier” / β€œGuerrier” cost 1; β€œArcher sylvestre” / β€œElfe” cost 2; β€œMage de givre” / β€œMage” cost 3; β€œAssassin des ombres” / β€œAssassin” cost 2; β€œClerc lumineux” / β€œGardien” cost 1. On the bottom right, place a large ornate gold-bordered button labeled β€œFin du tour” with coin cost β€œ5”.

Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.
πŸ’‘ About This Prompt

Generates a detailed isometric fantasy auto-battler screenshot mockup with board units, synergies, shop cards, leaderboard, and French UI labels for game prototype visuals.

G
Givros
@givros
Metadata
Published Jun 12, 2026
Model
GPT Image 2 10 cr/run
Category
Abstract & Concept
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