Goal: Create a polished 2D fantasy auto-battler gameplay mockup for [game title or mode], shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard. Canvas: 16:9 widescreen game screenshot, 1152Γ768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design. Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing β3-2β, small trait/item icons, a gold counter β26β, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear. Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board. Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: βGuerrierβ with β4β and β2 / 4 / 6β; βMageβ with β3β and β3 / 6 / 9β; βAssassinβ with β2β and β2 / 4 / 6β; βGardienβ with β2β and β2 / 4 / 6β; βElfeβ with β1 / 2β; βNΓ©cromancienβ with β1 / 2β. Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: βLunaire 100β, βRagnar 89β, βAkira 78β, βZorvath 64β, βNymΓ©ria 56β, βScarn 42β, βYuki 34β, βKaldrin 21β. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character. Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading βNIV. 6β with XP β12/36β and a small cyan progress bar. Under it, exactly 2 control buttons: βAcheter XPβ with coin cost β4β and blue double-up arrow icon, and βActualiserβ with coin cost β2β and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: βChevalierβ / βGuerrierβ cost 1; βArcher sylvestreβ / βElfeβ cost 2; βMage de givreβ / βMageβ cost 3; βAssassin des ombresβ / βAssassinβ cost 2; βClerc lumineuxβ / βGardienβ cost 1. On the bottom right, place a large ornate gold-bordered button labeled βFin du tourβ with coin cost β5β. Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.
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