2x2 grid, [source object], 2 other complex scenes with 4 fun materials -> translation_solve(source_object β target_material): source = [object] target_mat = [material] mapping_rules: - source.primary_function β target_mat.equivalent_function_in_new_material - source.surface_detail β target_mat.characteristic_texture * 2.0 - source.joinery_method β infer(connection_type from target_mat.physics) - source.weight_distribution β target_mat.density_logic * 1.5 - source.color_scheme β infer(natural_palette from target_mat.typical_hues) render( subject = source reconstructed_in target_mat, realism = "material properties must be physically plausible" * 1.8, detail = "zoomed macro view showing material authenticity" * 1.6, context = "isolated on complementary background" * 1.2 ) + studio_product_photography - (photoshop_texture_overlay / 5) - (impossible_material_behavior / 4) example: "[example source] β [example material]"
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