unwrap the UVs of the 3D model shown in the image. About one-third of the image should be a reference view displaying the 3D model itself.The remaining area should include the UV layout for the head, body, and limbs.Unwrap the surface of the 3D model and flatten it into a single 0β1 two-dimensional UV space.
0 Comments
π₯ Co-learning Circle 0
Observe other members' variables & configurations, and click "Study & Retry" to instantly import settings and practice!