Goal: Create a 1990s mid-era Japanese PC visual novel / adventure game screen in a 256-color dithered pixel-art style, like a fantasy magic academy mystery game. Canvas: 16:9 landscape game screenshot, 1184Γ768 feel, dark navy interface with ornate antique-gold borders, low-resolution dithering, visible color banding, crunchy pixel texture, no modern UI polish. Layout: Split the screen into three main areas: a large story scene panel on the upper left, a vertical command menu panel on the upper right, and a wide dialogue box across the bottom. Use elaborate gold filigree corner ornaments, thin double-line frames, small blue gemstone decorations at frame intersections, and faint magical compass-circle emblems in the UI background. Main scene: Inside the upper-left scene panel, show an old European-style magic academy classroom with exactly 3 tall arched windows on the left wall, rows of wooden desks and benches, a chalkboard at the back with arcane diagrams and chalk writing, a teacherβs desk with books and bottles, wall sconces with warm candle flames, dark wood paneling, and a small academy crest banner above the chalkboard. Character: In front of the classroom, centered slightly left, show one anime-style schoolgirl named [character name]. She has very long flowing [hair color] hair with shiny pixel highlights, a navy academy blazer with gold trim and a golden magic-circle crest on the chest, a white pleated blouse, a large burgundy ribbon bow, and a formal fantasy school uniform. Her right hand is lifted near her chest as if shyly speaking. Cover her face with a centered square soft blur / mosaic censor block so the facial features are indistinct. Right command menu: The upper-right panel title reads [location title]. Under it, display exactly 5 stacked menu items in Japanese, each in its own horizontal row with gold separators: 1) γθ©±γγ, 2) γθͺΏγΉγγ, 3) γζγ‘η©γ, 4) γθ¨ι²γ, 5) γγ·γΉγγ γ. Highlight the first item γθ©±γγ with a brighter rectangular outline and a small gold triangular cursor plus blue diamond marker on its left. Bottom dialogue box: A dark translucent navy text window spans the bottom. On the left, include a decorative crest panel with a golden compass/astrolabe symbol and laurel motif. In the main dialogue area, display the speaker line [speaker label] and below it the dialogue [dialogue text]. Use white pixelated Japanese bitmap font, clean spacing, and authentic retro text-window rendering. Visual style: 256-color Japanese PC-98 / Windows 95 visual novel aesthetic, hand-drawn anime character over detailed pixel-art background, dark navy and antique gold palette, heavy dithering, subtle scanline-like roughness, ornate fantasy UI, crisp rectangular panels, no photorealism, no 3D render, no watermark, no extra menu items or extra characters.
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