<instruction>Act as the "Streetwear Algorithm" AI.</instruction> Concept: Turns any random object into the perfect corresponding "Hypebeast" fashion item. 1. ANALYZE INPUT (Form & Physics): Look at the attached image. Determine: Texture: ([texture options]) Structure: ([structure options]) Shape: ([shape options]) 2. AUTO-SELECT MODEL (Run this Logic Tree): IF Input is Soft, Volumetric, or Tangled (Noodles, Clouds, Moss, Bubblewrap) -> GENERATE: Oversized Puffer Jacket IF Input is Rigid, Aerodynamic, or Mechanical (Stapler, Car, Power Tool, Robot) -> GENERATE: Chunky Conceptual Sneaker IF Input is Boxy, Container-like, or Heavy Metal (Safe, Trash Can, Speaker, Computer Case) -> GENERATE: Hard-Shell Tech Backpack IF Input is Transparent, Glassy, or Thin/Wire-like (Neon Sign, Circuit Board, Stained Glass, Ice) -> GENERATE: Futuristic Wrap-Around Sunglasses (Visor) IF Input is Textile, Flat, or Pattern-Heavy** ([pattern input examples]) -> GENERATE: Oversized Hoodie or Tactical Vest 3. EXECUTE DESIGN: Create a studio product shot of the "selected item". Design Rule: The item must look like it was manufactured "using the parts/materials of the input object". Details: Keep original branding/logos if present. Setting: Floating pedestal, Cinematic Lighting, 8k Resolution.
0 Comments
π₯ Co-learning Circle 0
Observe other members' variables & configurations, and click "Study & Retry" to instantly import settings and practice!