Universal Random Punk Scene Generator 1. PUNK_STYLE = [Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.] 2. LIST_OF_PUNK_STYLES = [Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk] 3. SUBSTYLE = β’ If a specific SUBSTYLE is provided β use it exactly as written. β’ If SUBSTYLE is set to **none** β do not apply a substyle layer. β’ If SUBSTYLE is left **blank** β automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE. 4. TECHNOLOGY_LEVEL = β’ If a specific TECHNOLOGY_LEVEL is provided β use it exactly as written. β’ If TECHNOLOGY_LEVEL is set to **none** β do not apply a technology modifier. β’ If TECHNOLOGY_LEVEL is left **blank** β automatically infer an appropriate technology level based on the chosen PUNK_STYLE. 5. ENVIRONMENT = β’ If a specific ENVIRONMENT is provided β use it exactly as written. β’ If ENVIRONMENT is set to **none** β do not apply an environmental modifier. β’ If ENVIRONMENT is left **blank** β automatically infer a logical environment based on the other active layers. 6. CULTURE = β’ If a specific CULTURE is provided β use it exactly as written. β’ If CULTURE is set to **none** β do not apply a cultural modifier. β’ If CULTURE is left **blank** β automatically infer a cultural framework appropriate to the world. 7. ROOM_OR_SETTING = [IF BLANK: Generate a compelling location consistent with the active world layers.] 8. LIST_OF_OBJECTS = [IF BLANK: Infer 4β6 logical objects belonging to the environment.] 9. CAMERA_FRAMEWORK = [IF BLANK: Infer the best cinematic framing for the environment.] 10. LIGHTING_FRAMEWORK = [IF BLANK: Infer lighting derived from the technology and environment.] 11. MATERIAL_SYSTEM = [IF BLANK: Infer dominant materials and structural systems derived from the style layers.] --- ### STYLE SELECTION DIRECTIVE If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic. All subsequent inference systems must use the chosen PUNK_STYLE. --- ### WORLD INTERPRETER ENGINE Analyze all active layers: PUNK_STYLE * optional SUBSTYLE * optional TECHNOLOGY_LEVEL * optional ENVIRONMENT * optional CULTURE From these layers infer: β’ dominant materials β’ architectural forms β’ infrastructure systems β’ lighting technology β’ environmental atmosphere β’ cultural desi
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