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Cyberpunk Anime Character Select Screen

Cyberpunk Anime Character Select Screen
πŸ“ Prompt Template
Goal: Create a vertical cyberpunk anime fighting game character select screen for a fictional game titled [game logo text], styled like a glossy arcade versus menu.

Canvas: Tall 2:3 mobile-poster composition, 675Γ—1200 style, dark futuristic neon city background split diagonally into blue left side and hot pink/red right side, with glowing HUD lines, scanlines, sparks, particles, and high-contrast rim lighting.

Layout: At the very top, place angular metallic logo text β€œSynClub” with electric blue highlights, and beneath it the title β€œCHARACTER SELECT”. Put β€œPLAYER 1” in a blue sci-fi tab at the top-left and β€œPLAYER 2” in a pink sci-fi tab at the top-right. The screen is divided into two large featured character areas: left selected fighter for Player 1 in blue, right selected fighter for Player 2 in red. In the center lower half, place a character portrait selection grid with glowing frames. At the bottom center, place a large luminous β€œVS”. Along the bottom edge, add a game controller command bar with five options: select, confirm, back, random, option, each with small PlayStation-style button icons.

Main characters: Player 1 is [player one character name], a dark hooded anime fighter with black cloak, chains, metallic accessories, glowing blue highlights, pale shadowed face, red eyes, one gloved hand lifting the hood, mysterious assassin/rogue mood. Add the Japanese reading β€œγƒ¬γ‚°γƒ«γ‚Ήβ€ under the name. Player 2 is [player two character name], a blonde gothic-lolita anime girl with long twin-tail hair, red and black frilled dress, rose accessories, black gloves, choker, heart gem, playful elegant pose with one hand near her face. Add the Japanese reading β€œγ‚γ‚‹β€ under the name.

Stats panels: Under each large character name, include a compact rectangular stat box with exactly 5 labeled rows: TYPE, POWER, SPEED, RANGE, TECHNIQUE. For Regulus, the TYPE value is β€œγ‚Ήγƒ”γƒΌγƒ‰β€ and the bars glow blue. For Meru, the TYPE value is β€œγƒˆγƒͺッキー” and the bars glow red.

Character select grid: Include exactly 14 selectable tiles in the central grid, each with a glowing sci-fi border. Count and arrange them as follows: Row 1 has 3 tiles: hooded dark male portrait, blonde female portrait, dark masked/obscured portrait. Row 2 has 3 tiles: silver-haired maid girl, selected Regulus tile marked with a blue β€œP1” tag, selected Meru tile marked with a red β€œP2” tag. Row 3 has 5 tiles: robot/cyborg head, witch girl with hat, blond male portrait, black-haired masked fighter, tan spiky-haired boy. Row 4 has 3 tiles: turquoise aquatic/mermaid-like girl, pale white-haired character, and a black silhouette tile with a question mark labeled β€œRandom”. Use blue selection glow around P1 and red selection glow around P2.

Bottom versus panels: Bottom-left blue player panel reads β€œPLAYER 1 REGULUS レグルス” with an emblem and a weapon box labeled β€œMAIN WEAPON” showing [player one weapon] beside a sleek dark sword illustration. Bottom-right red player panel reads β€œPLAYER 2 MERU める” with a rose emblem and a weapon box labeled β€œMAIN WEAPON” showing [player two weapon] beside a rose-themed microphone weapon illustration.

Visual style: Ultra-detailed anime key art, glossy UI, esports fighting game interface, neon blue versus neon magenta palette, sharp angular frames, glowing typography, dramatic lighting, dense futuristic city details, polished game-menu screenshot look.

Constraints: Keep all text legible and aligned like a real character select UI. Use exactly 2 large featured characters and exactly 14 central selectable tiles. Do not add extra characters outside the grid. No watermark.
πŸ’‘ About This Prompt

Generates a neon anime fighting game character select interface with two featured fighters, stats, portrait grid, and versus panels.

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Metadata
Published Jun 12, 2026
Model
GPT Image 2 10 cr/run
Category
Art & Illustration
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