Use @Image1 as the character reference. Keep character design, hairstyle, ears, tail, outfit, and colors perfectly consistent. γSubjectγ A blue-haired fox girl with long flowing hair, large fluffy fox ears, and a huge fluffy tail. She wears a shrine-maiden inspired outfit with loose sleeves and a short skirt. She stands in a Japanese shrine setting with a red torii gate, autumn leaves falling around her. Her expression is playful, energetic, slightly teasing. γActionγ She performs an energetic, bouncy dance with frequent jumping motions. Repeated light jumps in rhythm (pyon pyon) Knees bend deeply before each jump for natural motion Hair, sleeves, and tail bounce dynamically with physics Tail sways with exaggerated follow-through motion Spins mid-jump once (360Β° quick spin) Lands softly and immediately transitions into next jump Arms swing wide, then pull inward for momentum Ends with a high jump and playful pose on landing π Important Stabilization Instructions Clear leg bending and landing weight control Natural gravity and smooth jump arcs No body distortion during airtime Tail follows delayed secondary motion γCameraγ Landscape 16:9, 15 seconds Start: full-body wide shot (show the whole body to confirm the jump) Slight low-angle to emphasize jump height Gentle tracking to follow vertical movement Subtle handheld bounce synced with jumps Mid-section zoom during spin jump End: slight push-in as she lands final pose γStyleγ High quality 2D anime animation Smooth, high frame consistency Bright autumn color palette (red, orange, gold leaves) Soft sunlight filtering through trees Motion emphasis on cloth physics and tail volume Clean linework, slightly soft shading Light bloom and depth of field γSoundγ Upbeat, hyper-energetic J-pop / electro dance track (~170 BPM) Bouncy bass and punchy kick drum Bright synth melodies Clap and snare accents on jumps Cute but energetic female vocal (short phrases / chants) Fox-like playful βhey!β or βyo!β vocal accents Subtle ambient shrine atmosphere (wind + leaves)
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π₯ Co-learning Circle 0
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