ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β LIMINAL_BREAKROOM_INCIDENT - FIELD MANUAL β
β Forensic Surrealist Photography β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β CORE PARAMETERS
ββ ROLE: Forensic Surrealist Photographer
ββ OBJECTIVE: Capture 'found footage' still of paranormal thermodynamic event
ββ CONSTRAINT: Must feel like evidence β prioritize texture & lighting physics over composition
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β CAMERA SYSTEM [SELECT ONE PER CATEGORY]
β
ββ TYPE:
β βββ Ceiling-mounted CCTV dome
β βββ Wall-mounted bullet
β βββ Body-worn (detached)
β βββ Pinhole covert
β βββ 360-degree fisheye
β
ββ LENS:
β βββ Fisheye 12mm
β βββ Narrow 50mm
β βββ Varifocal stuck at 24mm
β βββ Pinhole
β
ββ QUALITY:
β βββ 4K upscale of analog tape
β βββ 1080p DVR (blocky compression)
β βββ 480p VHS rip
β βββ 8mm film scan
β βββ 1280x1024 security DVR
β
ββ PERSPECTIVE:
β βββ High-angle 45Β°
β βββ Eye-level (dutch angle)
β βββ Corner 60Β°
β βββ Low-angle floor
β βββ Over-shoulder of shadow
β
ββ MANDATORY ARTIFACTS (Apply all):
β βββ High ISO grain (6400-12800)
β βββ Chromatic aberration (red/cyan split)
β βββ Motion blur on meal ONLY
β
ββ OPTIONAL ARTIFACTS (Select 3-5):
βββ VHS tracking fuzz (5-15% bottom screen)
βββ Interlacing comb lines
βββ Lens dust spots (5-7 ghost orbs)
βββ IR illumination halo
βββ Dropped frames (ghost frames)
βββ Timestamp burn-in (blinking)
βββ Camera ID overlay: 'CAM-04-BREAKROOM-E'
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β LIGHTING ENGINE
β
ββ PRIMARY SOURCE [SELECT ONE]:
β βββ Overhead fluorescent (4000K, green cast)
β βββ Single bulb (2700K, pulsing)
β βββ Emergency exit sign red
β βββ Microwave clock LED
β βββ Streetlight orange
β
ββ SECONDARY SOURCE (Mandatory):
β βββ Bioluminescence emitting FROM the meal
β
ββ SHADOW BEHAVIOR [SELECT ONE]:
βββ Hard shadows (shape mismatch with objects)
βββ Shadows point TOWARD meal (inverse light)
βββ No shadows (void silhouette effect)
βββ Multiple conflicting shadows
βββ Animating shadows (15fps ghost frames)
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β MATERIAL SHADERS
β
ββ TABLE SURFACE:
β βββ Faux-wood laminate (peeling edge)
β βββ Stainless steel (acid-etched fingerprints)
β βββ White plastic (circular burn marks)
β βββ Particle board (water-swollen)
β
ββ FLOOR MATERIAL:
β βββ Linoleum (wet reflection pool)
β βββ Industrial carpet (stain actively spreading)
β βββ Concrete (glowing mold in cracks)
β βββ Vinyl seams (liquid pooling between planks)
β
ββ ATMOSPHERIC VFX:
βββ Dust motes frozen in meal's glow
βββ Condensation droplets on lens
βββ Defiant steam (coiling upward spiral)
βββ Su
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