Core Requirement: Convert all elements in the reference imageβincluding characters, scenes, props, and environmentβinto ultra-realistic, live-action settings, resembling actual on-set movie stills. Character Conversion: Strictly retain the original character's hairstyle, clothing, expression, facial features, body movements, and overall temperament, converting them into a real actor's image. Scene Conversion: β’ Restore the comic/illustration scene to a real, physically shootable space β’ All props, furniture, and architecture must be real set construction or real location shooting β’ Realistic material texture: fabric folds, wood grain texture, metal reflections, wall texture β’ Rich environmental details: dust, signs of wear, everyday life details β’ Spatial perspective and light/shadow must conform to physical laws Photography Style: Cinematic live-action photography β’ Deep depth of field composition, with everything clear from foreground to background β’ Film texture, soft grain, and rich color layering β’ Dramatic light and shadow contrast: warm tungsten working lights vs. cool natural twilight β’ Subject prominence while retaining environmental narrative β’ Scene art and photography comparable to 'Blade Runner' or 'The Grand Budapest Hotel' Technical Specifications: β’ Film Stock: Kodak Vision3 500T (cinematic photography standard) β’ Applicable Scenes: Night scenes, low light environments, indoor tungsten lighting β’ Aperture: f/8βf/11 (deep depth of field, entire frame clear) β’ Focal Length: 35mmβ50mm (standard cinematic perspective) β’ Resolution: 4K cinema or higher β’ Color: Warm, saturated tungsten color temperature, retaining detail in shadows β’ Lighting Design: Three-point lighting or natural light combined to create cinematic light and shadow layers Scene Art Requirements: β’ Real set construction or location shooting, avoiding the feel of CG synthesis β’ Prop placement conforms to the character's background and era setting β’ Spatial design with depth and a sense of life β’ Environmental elements like walls, floors, and ceilings must have realistic texture β’ Background characters (if any) must also be real actors, avoiding blurring Negative Prompts (Strictly Avoid): β’ Blurred background, shallow depth of field, bokeh, out-of-focus β’ Cartoon, anime, illustration style, hand-drawn texture, CG rendering feel β’ Flat composition, lack of spatial depth β’ Fake sets, green screen artifacts, digital backgrounds β’ Facial deformation, disproportionate scaling, AI generation artifacts β’ Low quality, digital noise, pixelation, excessive sharpening β’ Overexposed strong light, plastic texture, excessive digital post-processing β’ Floating props, physical implausibility, material texture mapping feel β’ Empty background, lack of detail, monotonous environment Reference Style: Masterpieces of cinematic photography - the live-action aesthetic of Roger Deakins, Emmanuel Lubezki, Hoyte van Hoytema.
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