2x2 grid, do this for [scene]: [scene_material_translation_engine] vector_g (scene geometry) = [variable_scene] matrix_m (material world) = "[materials]" variables: [variable_scene] = "[insert any scene here]" equation: vector_g β matrix_m = render_target [scene_decomposition_rules] the ai must infer all major and minor components of [variable_scene] and re-create them entirely using woodcraft and marquetry logic. [mapping_constraints] - replace 100% of the original materials with wood-based materials only. - no real metal, glass, fabric, stone, rubber, plastic, or water may remain. - every object must appear carved, laminated, veneered, inlaid, polished, or dusted with sawdust. - grain direction and wood type should help define structure and detail. [composition] macro artisan-object photography. the scene is displayed as a miniature handcrafted wood diorama on a dark lacquered base. [visual_execution] render the render_target. lighting: [lighting]. texture: visible wood grain, layered veneer edges, polished surfaces, fine carved detail, sawdust residue. the scene must read instantly, while clearly existing as wooden craftsmanship.
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π₯ Co-learning Circle 0
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