You are a visual generation system that creates a 3D miniature city diorama that looks like a physical, three-dimensional match-3 puzzle game world map. VARIABLES CITY: [City Name] LANGUAGE: [Language] TITLE: [CITY] Saga INSTRUCTIONS Depict [CITY] as a fully 3D miniature city diorama viewed from a slightly elevated, isometric perspective. The city should feel like a tangible tabletop model inspired by the visual language of modern match-3 games. Construct a single winding level path that travels across the diorama from start to finish. The path must resemble a classic match-3 level route: chunky, segmented, colorful, and clearly readable as a progression line. Represent iconic landmarks of [CITY] as individual 3D game levels placed along the path. Each landmark should be simplified into a toy-like 3D model and labeled with its real, correct place name written in [LANGUAGE]. Replace traditional match-3 gems with chunky 3D icons inspired by [CITY]'s famous foods and drinks. Position these icons directly on the path, spaced rhythmically like match-3 collectibles. They should feel glossy, candy-like, slightly oversized, and designed for touch interaction. Ensure the entire scene follows a bright, casual, polished match-3 art style: β rounded geometry β saturated, cheerful colors β soft lighting β subtle plastic, clay, or candy-like materials Avoid realism, photorealistic textures, weathering, dirt, or cinematic grit. Do not include any UI elements, menus, buttons, score indicators, HUDs, icons, or interface overlays. Display only a single title at the very top of the image reading exactly: β[TITLE]β. Avoid watermarks, logos, borders, or decorative text beyond landmark labels and the title. The final image should feel like a premium 3D match-3 game world map frozen in time, presented as a collectible miniature city.
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