Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1β3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3β6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6β9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9β12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
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