Create a highly stylized 3D character portrait with a [style] and a [texture], inspired by painterly stop-motion aesthetics. Use the person from the ATTACHED REFERENCE PHOTO. Preserve the personβs identity, facial structure, proportions, skin tone, and key features, but reinterpret them into a cuboid, low-poly caricature form with simplified geometry, squared facial planes, and intentionally rigid structure. Apply a dense tactile surface made of tiny bead-like or felted particles across all visible elements for a handcrafted look. Render against a [background] with thick directional strokes and vibrant motion, evoking a dreamlike night-sky energy. Lighting should be soft but directional, with warm highlights and gentle shadow falloff to enhance texture depth without realism. The overall look should feel artistic, whimsical, museum-grade, and handcrafted, not photoreal, not Pixar, not vinyl, not glossy CGI. Ultra-high detail, clean edges, intentional stylization, no text, no logos, no watermarks. Aspect ratio 4:5.
0 Comments
π₯ Co-learning Circle 0
Observe other members' variables & configurations, and click "Study & Retry" to instantly import settings and practice!